It’s a system that makes every run feel somewhat fresh, forcing you to approach combat differently each time. The latter include things like proximity mines, or elemental attacks made possible by Xiang’s cyber enhancements. Xiang’s buddy Dave Ray offers a selection of weapons and abilities whenever you restart. As in Dead Cells, unlocking a weapon or special ability will roll it into the random pool at the beginning of each new run. Xiang has a variety of ranged and melee weapons that you can unlock by spending money gathered from enemies and breakables. Neither does anything particularly new or original, but the combination is a satisfying one nonetheless. Standard gameplay is a frantic, impactful mixture of exploration and combat. And now, as he closes in on the culprits for the first time, he’s stuck in a cycle that only he is aware of. Five years ago Xiang was the target of a failed assassination that killed his daughter and left his wife paralysed. Though unlike the Right Honorable Lord Tom, he gets to retain his upgrades when he does.īecause Loopmancer is a rogue-lite Metroidvania, you see, and unlocking upgrades and new abilities is the main drive. Every time Xian is killed, he wakes up again a la Tom Cruise in Edge of Tomorrow and must begin again. But not only is it a shitter from start to finish, someone has accidentally left it on repeat. Your protagonist Xiang Zixu (sic) is having one hell of a day. Which is why the premise of time-loops, as showcased exceptionally well in Loopmancer, is such an attractive conceit. Maybe you pursued your murderous nemesis across the wrong bridge in a dystopian cyberpunk city and got shot multiple times in the chest. Maybe you said something inappropriate on social media and got dog-piled into the mud. Maybe you got to work late, or maybe you spilled coffee on your best shirt. There are days when we all need a do-over.
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